HKEY_CURRENT_USER\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\DirectInput\VID_&PID_\Calibration\0\Type\Axes\. Navigate to the registry keys of the respective controller, Its calibration functionality is rather limited too, so I would recommend the tools mentioned in the short answer above, but it is possible to manually tweak these settings.īefore proceeding further, I would recommend reading my answer to a similar question which contains details about these particular registry keys: Īt a high level though, to manually calibrate Windows joy.cpl, do the following: The Windows built-in joy.cpl calibration tool affects controllers that use XInput/DInput technology, and some games do ignore these settings. Though joystick handling is mostly standardized, with popular standards including XInput, DInput (legacy), Steam Input (if using Steam), or directly as a USB device (not sure how common this but I've seen this). See below screenshot of x360ce (right) and DS4Windows (left).ĭepending on how a game is coded, it can read joystick input via several ways. Such software tend to allow tweaking of sensitivity, deadzones, and other options. I'd be comfortable doing a bit of AHK/Python/Powershell coding to solve that issue if necessary.Ĭonsider using an emulation software (x360, DS4Windows, etc) which causes your input commands to go through an easy to configure software layer. Has any of you ever found a way to work around this? I'm quite surprised that my searches came up with so little relevant information. HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GameInput\Devices\VVVVPPPPUUUUXXXX Mappings for a device with Vendor ID (VID) VVVV, Product ID (PID) PPPP, Usage Page UUUU, and Usage ID XXXX, will be read out from this location in the registry: Next thing I thought of was to go within the calibration file and manually change values to reduce sensitivity, but all I could find was this reference document in which I tried to see if I could access and change the registry values associated with the calibration, but I can't even find the "GameInput" folder within my registry. I then tried to thinker with the Windows Gamepad Calibration menu, but that 25 y/o control panel doesn't give any option to adjust sensitivity. I tried to change the output dynamically with AutoHotKey, but it turns out you need a special driver to alter the output. In most games the joystick sensitivity is too high, so unless I very carefully and gently press the joystick, it's always sending a maxed output so my characters will always move at full speed. Simple fix for people having this problem.I've been searching extensively for a way to change the sensitivity of my gamepads in Windows. I just need an option to turn the controller inputs off. Update: None of the menu buttons work with my mouse and keyboard when the controller is connected, and the game does not automatically switch the context visuals when switching from mouse+keyboard input to controller. Once in game I can switch between mouse+KB and controller inputs automatically but the menu buttons do not work with my mouse+keyboard and context visuals do not update. I am unable to type my password in with my keyboard. When the game is launched I am met by a Steam onscreen keyboard to type my password in with a controller only. Note: This is just for the main menu when logging in with my controller connected. Can you give us a permanent setting in the control options to disable controller input? Very sloppy implementation here for not providing an option for this. Forcing me to turn off my Bluetooth adapter or disconnect my controller from the Bluetooth adapter everytime I want to play Warframe. For some reason our PC version of Warframe thinks I want to use a controller everytime I start the game.
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